Leaf Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears baggy brown pantaloons and a violet scarf. His whole body is exceptionally muscular. His gray fur is still thick. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Doctor mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Disease. Bonds: Immigrant, Has a crush, Family, Military. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Qemuel Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a green suit, and is pretty ugly. He has dyed his greying red hair a little too much giving a sharp red color. He has gleaming, smiling red eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Qemuel was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Adventurer. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Oskar Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears bulky grey painted plate armor. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Oskar was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Impulsive, Selfish. Bonds: Attractive, Military. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Sarah Winterbourne, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her blonde hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: Sarah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Enemies, Rich. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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