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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Glim Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. With a patchy auburn beard and wild auburn hair. His eyes are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Glim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Joker, Justice. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Glim Oomtrowl, Male Gnome Warrior 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Dalaba Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a blue costume with the symbols of magic on her torso. She is an epitome of beauty. She has a very tight haircut. Her eyes are a pleasant green.

Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Dalaba Timbers, Female Gnome Warrior 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)9 (-1) 7 (-2)7 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Ermina Acton, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her golden hair is unkempt and raggedy. Her fierce blue eyes like to dwell on things.

Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Ermina Acton, Female Human Commoner 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 7 (-2)12 (+1) 4 (-3)10 (+0)
Skills Animal Handling -1, Survival -1
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 80 gp.


Social Check DCs


Cecily Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet tunic with green highlights, and long black pants that bunch up around her shoes. Her hair, while still mostly white, has prominent grey streaks. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cecily was born on a far western plains where she grew up under the tutelage of her mother, an expert Locksmith. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry her sister to traveling adventurers; and to reunite with her old friends

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Cecily Ray, Female Half-Elf Cleric 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 9 (-1)6 (-2) 17 (+3)8 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp. 1 Banded mail.


Social Check DCs

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