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NPC Generator

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Advanced [show]


Hogar Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting black shirt and pants. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small mountains village. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted arcane powers by his dying sister.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Hogar Walcott, Male Half-Orc Ranger 1
Medium (6'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)7 (-2) 12 (+1)7 (-2)
Skills Religion +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Red spinel (80 gp). 1 Smokesticks.


Social Check DCs


Euphemia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her red boots flare out at the collars. With bright golden hair. Her face is scarred and worn.

Personality: She speaks before she thinks and is too direct. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bowyer arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Euphemia was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Euphemia's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has money and likes to spend it.

Ideals: Logical. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Euphemia Whispermouse, Female Halfling Aristocrat 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)7 (-2) 11 (+0)9 (-1)
Skills Religion +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Arumawann Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan armored body suit, with a simple black line shooting up and back down. He is tall, broad shouldered and powerfully built. His silver hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: This man loves writing and to teach people writing more than just about anything. The war was a terrible time for him, and Arumawann does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic, Fighting. Flaws: Depressed. Bonds: Military. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Arumawann Timbers, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 6 (-2)9 (-1)
Skills Religion +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Amber (50 gp).


Social Check DCs


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does. His skin is fair and his fingers are delicate and long. His red hair is heavily combed to the left. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Mortician again; and to get a good night's sleep

Ideals: Persistence. Flaws: Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Don Windsor, Male Human Wizard 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 6
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 15 (+2)9 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs

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