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NPC Generator

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Advanced [show]


Mreksh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His green crest is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with music.

History: A powerful brothel owner made him what he is. Mreksh was born on a far southern mountains where he grew up under the tutelage of his father, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Mentor, Immigrant. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Mreksh Dhyrktelonis, Male Dragonborn Paladin 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)6 (-2) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 320 gp.


Social Check DCs


Hecat Principle, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears very tight pants and wife beaters, though occasionally she sports a black coat. Her dark red hair is thinning but still full. Her gold unseeing eyes seem to look past you.

Personality: She never swears and excessively uses polite adverbs when speaking. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hecat took refuge in the ruined castle and found the beat up axe and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Hecat Principle, Female Tiefling Commoner 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Morana Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears a worn and beaten armor. Her skin is also unnaturally pale. With wild white hair. She tend to wears goggles to shield her eyes.

Personality: She has always had a great fascination with Gnomish culture. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Criminal record, Rich. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Morana Hammerstone, Female Dwarf Paladin 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Patrin Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying black crest a little too much giving a sharp black color. His red eyes lackadaisically let the world flow into them.

Personality: Patrin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Extrovert. Bonds: Rich, Attractive, Has a crush, Military. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Patrin Hashphronyxadyn, Male Dragonborn Warrior 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 9 (-1)8 (-1)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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