Quillathe Evans, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears baggy violet pantaloons and a black scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy chestnut hair. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her mother was called into army service. Cursed with lycanthropy at a very young age, Quillathe has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and tabaxi compassion
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Military. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 200 sp. 1 Simple lock.
Don Clifton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Knight uniform. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green. His teeth are white and perfect.
Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Don was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has worked as a Knight like his father before him.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Job, Attractive. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. Red garnet (100 gp). Aquamarine (500 gp). Malachite (6 gp).
Tiaathque Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and is wearing colorful clothing, dressed as a Detective. Her left leg appears badly burned and disfigured. Her hair is long and brown with streaks of chestnut, and is pulled back with small yellow clips. This hazel eyed westerner is not easily forgotten.
Personality: Tiaathque is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A true patriot, Tiaathque would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Tiaathque was born the youngest of three triplets. She worked as a nervous Detective and found it very stressful. She has drifted from career to career and currently works as a Detective.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her spouse's relatives view her with great suspicion
Ideals: Extrovert. Bonds: Military, Family, Job, Criminal record. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Lapis lazuli (14 gp). 3 Smokesticks.
Thamuz Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His blue hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Thamuz embodies much of what other species detest in the Tieflings. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his father was called into army service. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record, Military. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 6 (-2) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Sardonyx (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!