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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gilbert Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and green robe with the hood down. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: The child of eastern immigrants he idolized his father. Gilbert was born on a far eastern island where he grew up under the tutelage of his father, an expert Sailor. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life.

Flaws: Shy, Antagonistic, Depressed. Bonds: Immigrant. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Gilbert Stafford, Male Human Monk 2
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)8 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Aldous Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting brown shirt and pants. His red hair is knotted and matted. He has brown eyes and a brown hat with a tan feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Impulsive, Mundane. Bonds: Military. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Aldous Hallewell, Male Human Commoner 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)10 (+0) 18 (+4)3 (-4)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Obsidian (12 gp). 4 Tanglefoot bags.


Social Check DCs


Antinua Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. Her black hair is cut short. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Antinua was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While studying, she fell in love. They married and had a daughter. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Antinua never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: In love, Poor. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Antinua Goltorah, Female Half-Elf Fighter 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 8 (-1)6 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Olunt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey costume with the symbols of luck on his torso. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Olunt Battlehammer, Male Dwarf Bard 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)4 (-3) 11 (+0)8 (-1)
Skills Acrobatics +2, History -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 sp. Moss agate (11 gp).


Social Check DCs

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