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NPC Generator

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Advanced [show]


Raymond Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Raymond studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Tailor for hire.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Extrovert, Gifted. Bonds: In love, Job, Adventurer. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Raymond Graham, Male Human Ranger 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)6 (-2) 12 (+1)9 (-1)
Skills Arcana +0, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Roger Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. With a patchy silver beard and wild silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: Gifted from a young age, Roger studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Has a crush, Religious. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Roger Wade, Male Human Adept 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs


Stannor Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His long auburn hair reaches down to his waist. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Religious, Mentor. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Stannor Fastfoot, Male Halfling Bard 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)17 (+3) 9 (-1)6 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Sylvan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1400 sp.


Social Check DCs


William Brixton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

William Brixton, Male Human Ranger 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp.


Social Check DCs

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