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NPC Generator

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Advanced [show]


Quarethon Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears black painted combat armor at almost all times. He wears his gold crest up. He has gold eyes and a black hat with a yellow feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: Quarethon was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Quarethon Jharthraxyn, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)4 (-3) 10 (+0)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Merihim Bright, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black leather gloves, a black jacket, and tight pants. He has done his best to style his white hair to look like a famous performer. His gold eyes peer out from beneath his top black hat.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Merihim and his spouse have recently divorced.

Motivation: Many illithids want him driven away.

Flaws: Antagonistic. Bonds: Enemies, Poor, Attractive. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Merihim Bright, Male Tiefling Sorcerer 2
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 160 gp.


Social Check DCs


Caeldrim Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with white pants. He is bristling with hidden weapons, mostly quarterstaffs and falchions. His blonde hair is still thick. His eyes are blue and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Caeldrim was born in the south. At a young age he loved to build and create. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Family, Adventurer. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Caeldrim Arnuanna, Male Elf Monk 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)4 (-3) 12 (+1)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. Red spinel (140 gp).


Social Check DCs


Nagrette Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her deerstalker hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made her what she is. In her 11th year, her parents were killed by a orcs raid, leaving Nagrette alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Mentor. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Nagrette Colby, Female Half-Orc Expert 1
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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