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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ermina Acton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a fancy brown dress. She is muscular with a powerful set of arms. Her moppish silver hair is in a traditional bowl cut. She has several tiny emerald earrings on each ear.

Personality: She is fixated on the number 86. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Ermina was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Navigator for hire.

Motivation: To be a Detective again.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Ermina Acton, Female Human Commoner 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Red spinel (70 gp).


Social Check DCs


Emmeline Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her sword ready. Her hair is white and curly. Her eyes are green and beady.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. Since then, she has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Optimist, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Emmeline Marleigh, Female Human Commoner 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 4 (-3)10 (+0) 11 (+0)12 (+1)
Skills Nature +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs


Agatha Halsey, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears an entirely grey suit with red socks and a vest with buckled shoes, and a wedding ring on her right hand. Her auburn hair is braided into rings. Her amber unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is frequently practicing swordplay.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Disease, Ugly. Bonds: In love, Military, Poor. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Agatha Halsey, Female Human Commoner 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 18 (+4)18 (+4)
Skills Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oolah Read, Female Half-Orc [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered ceremonial dagger and tarnished greatsword as well. Her tied-back hair is black. She has several tiny emerald earrings on each ear.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a small toy that she constantly fidgets with.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Oolah Read, Female Half-Orc Expert 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs

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