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NPC Generator

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Advanced [show]


Edge Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her brown fur is kept up in a ponytail inside a feathered hat. She is very pretty but has cold, dead eyes.

Personality: Edge wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She does not believe in violence as a means to an end. She is a dedicated Ruler but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Disciplined, Pacifist. Bonds: Adventurer, Attractive, Poor. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Edge Of Clay, Female Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Citrine (70 gp).


Social Check DCs


Bucklal Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His brown hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Bucklal Kettlewhistle, Male Halfling Monk 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Nalral Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Navigator and found it very stressful. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Flaws: Ugly, Insane. Bonds: Rich, Job, Adventurer. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Nalral Steelfist, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 10 (+0)9 (-1)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears a colorful flower in his chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spice Merchant soon after.

Motivation: To be a Sellsword again.

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. 1 Average lock.


Social Check DCs

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