Pennie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long golden hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. Pennie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pennie decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Mundane. Bonds: Attractive, Military, Criminal record. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 4 (-3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp. Aquamarine (200 gp).
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair has been sun bleached extensively. He has a dull look in his green eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. After a long history of fighting, Erky and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 gp. Banded agate (14 gp). 1 Masterwork Common Ranged Weapon.
Sammal Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with green colored cloaks and clothing. His black hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born several months after his father was called into army service. Sammal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Daar Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this woman is renowned for her bright black dresses and hats. She has no crest. She has red eyes.
Personality: Eccentric and domineering, Daar will drive conversation. She is harsh and unforgiving.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her sister's freedom.
Motivation: Nothing but the best is good enough for her; and to reunite with her absent father
Ideals: Extrovert, Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!