Arara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her red hair is cut short. Her eyes are hazel.
Personality: Her tongue was cut out and she uses sign language. She is a logical person and will generally grow upset if things defy logic and science.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Spice Merchant and found it very stressful. She has worked as a Spice Merchant like her father before her.
Motivation: A strong sense of loyalty to Tabaxi people; and to be a ruler again
Ideals: Logical. Flaws: Disease, Racist. Bonds: Mentor, Job. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Stacee Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a colorful flower in her red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Stacee lived on a farm with her mother, near the main road leading to a nearby town. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.
Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg
Flaws: Impulsive. Bonds: Attractive, Job, Family, Mentor, Adventurer. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Ethereal On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her beige fur is lengthy and is close to two feet long. Her fierce amber eyes like to dwell on things.
Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ethereal lived on a farm with her mother, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Beggar, and she later adopted a second son.
Motivation: Her religion dominates her actions; and an old rival family wants her found
Ideals: Logical. Flaws: Shy, Racist. Bonds: Family, Religious. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Yurgunn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is cut short. Her eyes are gray and she is always smoking a pipe.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Gardener father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Passionate, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 8 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
Possessions: 300 gp. 1 Disguise kit.
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