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NPC Generator

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Advanced [show]


Audhild Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a grey coat over a white low-cut shirt, and a deerstalker hat upon her head. Beneath her clothing is a huge mess of scar tissue. She has red hair. Her eyes are likewise amber.

Personality: She is irascible and easily irritated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a criminal king-pin and mafia family She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Slave, Military, Criminal record, Adventurer. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Audhild Rubyeye, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)5 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Spring Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses in brown turtlenecks beneath a red coat with green slacks. Her gray fur is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She enjoys reading and quiet.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to raise her children well

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Spring Hummingbird, Female Tabaxi Monk 1
Medium (4'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 6 (-2)16 (+3)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Vanchu Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'4". She wears bulky black painted plate armor, and her gloved hand is found clutching a sickle. Her auburn hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made her what she is. Vanchu abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted druidic powers by her dying brother.

Motivation: Marry her brother to traveling adventurers; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Persistence, Gifted. Bonds: Mentor, Adventurer, Family. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Vanchu Altham, Female Half-Orc Aristocrat 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 10 (+0)6 (-2)
Skills Deception +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Manfred Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light grey in addition to tight pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his Stetson grey hat.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up halberd and armor he uses now. He has drifted from career to career and currently works as a Merchant.

Motivation: Tabaxi compassion; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Enemies, Nature, Job. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Manfred Rayden, Male Human Barbarian 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 16 (+3)8 (-1) 10 (+0)12 (+1)
Skills Athletics +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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