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NPC Generator

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Advanced [show]


Finellen Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears professional attire. She is tall, broad shouldered and powerfully built. She has done her best to style her auburn hair to look like a famous performer. Her violet eyes are passionate and lively.

Personality: Finellen is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.

History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption; and to settle down with her crush

Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Nature, Mentor. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Finellen Broodfist, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 360 gp. 1 Breastplate.


Social Check DCs


Gormogord Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Map Maker uniform. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: Gormogord wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Map Maker, Gormogord learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Sailor again.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Gormogord Goodearth, Male Halfling Commoner 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp. Zircon (80 gp).


Social Check DCs


Elizabeth Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a yellow and grey handkerchief worn on her right side. Her brown hair is drawn into a tight pony tail with a rose scrunchie. Her eyes, though not visible through her cowl, are violet.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She enjoys reading and quiet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. After a long history of fighting, Elizabeth and her spouse have recently divorced.

Motivation: To unite with her brother; and to reunite with her absent father

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Elizabeth Durkin, Female Half-Elf Warlock 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 40 pp.


Social Check DCs


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red fur is greasy and uncared for. He has gleaming, smiling yellow eyes.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sun Mirror, Male Tabaxi Rogue 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 9 (-1)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Chain shirt.


Social Check DCs

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