Lamlis Floshem, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a blue coat over a green low-cut shirt, and a top hat upon his head. His skin is also unnaturally pale. With a patchy black beard and wild black hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Lamlis grew up listening to his father's many stories. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lamlis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 5 (-3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp.
Nimble Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur, while still mostly brown, has prominent grey streaks. Her eyes, though not visible through her cowl, are green.
Personality: She has a massive crush on the younger sibling of the Ploughman who has hired her part-time. Nimble enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: The child of southern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.
Motivation: Wants her loneliness to end.
Flaws: Hedonist. Bonds: Attractive, Has a crush, Immigrant. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 pp. Golden pearl (110 gp).
Millicent Marlee, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her whole body is exceptionally muscular. Her hair is black and curly. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy, self-centered, vain, and jealous.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to raise her children well
Flaws: Ugly, Antagonistic, Selfish, PTSD. Bonds: Immigrant. Occupation: Unemployed
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 210 gp. Peridot (40 gp). Alexandrite (500 gp). 1 Masterwork Common Ranged Weapon.
Vorka Sherwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a black cloak and cross-gartered white stockings. Beneath her clothing is a huge mess of scar tissue. She has red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born in a small village she learned the ways of the warrior from her mother. She worked as a nervous Cartwright and found it very stressful. Recently the stress of being a Cartwright has made it difficult for her to sleep.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Insomniac. Bonds: Slave, Job, Family. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp. Obsidian (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
