Murook Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear black tank tops with white skirt. She wears her black hair up in a very large beehive style do. Her ears are large.
Personality: She will rave to anyone who will listen. A true patriot, Murook would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Murook took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Military. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork manacles.
Maegan Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin tan vertical stripes and red pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is knotted and matted. She wears a mask on her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Courier, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Soapmaker.
Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult.
Bonds: Attractive, Job, Family, Poor. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Nadarr Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. He sports a flattop crest cut. He has gleaming, smiling red eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nadarr took refuge in the old dungeon and found the beat up spear and armor he uses now. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, In love, Military, Nature. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Everard Ashley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Actor business at a young age. He helped his father out around the business and became quite the natural. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Fighting. Bonds: Attractive, Criminal record, Job, Religious. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
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