Nordak Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Nordak studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Gifted, Impeccable. Flaws: Shy, Antagonistic. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 4 (-3) | 12 (+1) | 4 (-3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: Just what you see.
Beloril Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to end his boredom
Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 300 sp. Rose (20 gp).
Drogo Hailey, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears silk and lounges about seductively. His hair, while still mostly white, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up flail and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist, Joker. Bonds: Attractive, Rich, Nature. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 2 Antitoxin.
Kristryd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears light armors faded through time and improper care. She has wavy golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Kristryd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 60 pp. 1 Half-Plate.
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