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NPC Generator

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Advanced [show]


Koeth Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. His black hair is kept up in a ponytail inside a small hat. His green eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Gifted. Flaws: Sensitive, Ugly. Bonds: Job. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Koeth Siannodel, Male Half-Elf Wizard 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. Brown-green garnet (70 gp).


Social Check DCs


Thokk Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Ugly, Hedonist. Bonds: Family, Mentor, Immigrant. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Thokk Weld, Male Half-Orc Warlock 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)8 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Krimp Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His black hair is cut short. His brown unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Krimp and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Krimp discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Krimp fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Flaws: Disease, Shy. Bonds: Attractive, Adventurer, Military. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Krimp Gracey, Male Half-Orc Aristocrat 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 11 (+0)8 (-1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp.


Social Check DCs


Donaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length brass crest. His red eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Tiefling culture. He is frequently practicing swordplay.

History: He was born in the west, but his parents moved at a very young age to the south. His childhood dream was to be a Actor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and further expansion of business

Flaws: Racist. Bonds: Military, Immigrant, Job, Family. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Donaar Ebynichtomonis, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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