Dalgal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean brown cloak covering his clean studded leather. He has done his best to style his red hair to look like a famous performer. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: He dislikes all the random violence that takes place in the north. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Spice Merchant mother left him crippled. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Dalgal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Pacifist, Philantrophist. Flaws: Disease. Bonds: In love, Has a crush. Occupation: Bookbinder
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his sister
Ideals: Joker. Flaws: Shy. Bonds: Rich, Family, Debt. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 13 (+1) | 10 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Hirrathak Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His black crest is smooth and relatively long. His eyes are gold and he is always smoking a pipe.
Personality: Eccentric and domineering, Hirrathak will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. Through the years after Hirrathak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hirrathak's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A deep hatred of giants; and he's attracted to the pc
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush, Enemies. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Symma Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She has a moderate pudge and is not very fit. She keeps her long chestnut hair kept up in a rat tail. Her eyes are blue and beady.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Symma was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Slave Trader. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: To be a Courier again; and she desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor, Job. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 19 (+4) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
