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NPC Generator

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Lvl.
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Advanced [show]


Bertram Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with red lining and desert motifs. With bright auburn hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic, Selfish. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Swiftwhistle, Male Halfling Wizard 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with white pants. His hair is red and very short. His eyes are green and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Slave, Adventurer. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Graham, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp.


Social Check DCs


Wella Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak, and carries rapiers. She has a long white ponytail with little hanging trinkets. Her blue eyes lackadaisically let the world flow into them.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Scribe, her mother struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Adventurer, Poor, Criminal record. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Wella Bigheart, Female Halfling Expert 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 4 (-3)5 (-3)
Skills Arcana +2, Stealth +1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 190 gp.


Social Check DCs


Helen Sutton, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case, and she perpetually has her longbow ready. Her head has been shaved. Her blue eyes have a joyful gleam in them most of the time.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Helen was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant, Job. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Helen Sutton, Female Human Barbarian 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics -1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2

Possessions: 50 gp. Bloodstone (70 gp). 2 Tanglefoot bags.


Social Check DCs

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