Damaia Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. She has a moderate pudge and is not very fit. She wears a deerstalker hat to hide her balding. Her eyes are a pleasant white.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. As long as the job gets done she does not care how it got done.
History: Damaia was born in the south. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Professionalism, Persistence, Entrepeneur. Flaws: Depressed. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Terran, Orc, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
Trym Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female dresses in collared shirts and wears a proper scarf over her head. She is tall, broad shouldered and powerfully built. Her chestnut hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are brown.
Personality: Trym is depressed about a lot of things. She tends to be a nihilist. She can't help but pocket interesting objects she comes across
History: She was born into a rich family. Her childhood dream was to be a Stableman, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and she feels threatened by others
Flaws: Depressed, Fearful. Bonds: Criminal record, Rich, Job. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Silgre Ashley, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has dyed her greying black hair a little too much giving a sharp black color. She wears round tiny glasses practically rammed into her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She has been a successful dealer in antiques buying low and selling high.
Motivation: She loathes her own lifestyle.
Ideals: Entrepeneur, Logical. Flaws: Depressed. Bonds: Religious. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 3 (-4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 30 gp. 3 Alchemist’s fire.
Mara Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This northern woman wears silk and lounges about seductively. Her clothes are grease stained in places. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are violet.
Personality: Mara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.
History: Mara was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.
Motivation: To share knowledge with the world; and wants to raise her children well
Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp. 1 Holy water.
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