Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mugrunden Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears tattered old clothes, and his gloved hand is found clutching a shortspear. His black crest is long and unkept. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich western family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Mugrunden Kerrhylon, Male Dragonborn Warlock 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)7 (-2) 13 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Ermina Brandon, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears many layers of old clothing at all times. Her brown hair is kept up in a ponytail inside a feathered hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She speaks before she thinks and is too direct. She works hard and plays hard.

History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insane, Impulsive, Hedonist. Bonds: Poor, Mentor. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Ermina Brandon, Female Human Commoner 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)5 (-3) 12 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Armara Sadness, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is typically in her Guard uniform. Her purple hair is unkempt and raggedy. Her red unseeing eyes seem to look past you.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Armara Sadness, Female Tiefling Warlock 1
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 6
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics -2, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged -2 / 1d4-4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 500 sp.


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Hunter, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. His brown eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Thomas was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: To be a Miller again; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Job, Nature. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Thomas Lindsay, Male Human Warrior 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 4 (-3)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp.


Social Check DCs

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