Joser Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in red turtlenecks beneath a tan coat with violet slacks. His long black hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Persistence. Bonds: Attractive, Criminal record, Mentor. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Alvyn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple blue robe with violet stripes complete with hood. He sports a long golden beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Alvyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp.
Ûkshak Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a violet scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is black. His brown eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 500 sp. Fire opal (400 gp). Red-brown spinel (60 gp). 1 Half-Plate.
Adrie Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a large violet mantle and cape that has been intricately interwoven into her tan robe. Her skin is fair and her fingers are delicate and long. Her chestnut hair is matted, messy, and big. Her brown unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Adventurer, but she was a colossal failure. She now owns her own business.
Motivation: She feels threatened by others.
Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
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