Dûshrat Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large white mantle and cape that has been intricately interwoven into his green robe. His black hair is heavily combed to the left. He has gleaming, smiling green eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small island village. His childhood dream was to be a Sage, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Greedy. Bonds: Adventurer, Nature, Job. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 6 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp.
Uthemar Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man has the majority of his body covered in plate. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp. Moss agate (5 gp).
Charles Graeme, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Masseuse and found it very stressful. He now owns his own business.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Family, Job. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp. 1 Darkwood Shield.
Carrie Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is cut close to his head. This amber eyed easterner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Carrie was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Miner again; and he wants revenge against illithids
Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies, Family. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Draconic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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