Enidda Welber, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her blue boots flare out at the collars. She keeps her long brown hair kept up in a rat tail. She has a tattooed face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dilettante work with an outfit from a few towns over. Dilettante work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Justice. Flaws: Depressed, Mundane. Bonds: Job, Enemies. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Ella Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'3" and wears professional attire. Her left hand appears badly burned and disfigured. Her golden hair is cut short with large spiked bangs in the front. Her eyes are a pleasant brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 3000 cp.
Nordak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Carter. His moppish chestnut hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and sabotage a competitor
Ideals: Opinionated, Fighting. Flaws: Mundane. Bonds: Attractive, Job, Poor. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Aura Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in a clean pastel cloak covering her clean studded leather. Her gray fur is unkempt and raggedy. She has copper eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
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