Joser Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a white scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Baker, his father struggled to pay the bills. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Attractive, Adventurer, Poor. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Azurite (13 gp).
Arjhan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His crest is scarlet and curly. His red eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born on a small isolated farm. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
Harriet Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of scythes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her golden hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Harriet was born with her father's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harriet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Lapis lazuli (6 gp). Jet (70 gp). 2 Acid flasks.
Sun Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His yellow fur is slicked back into a classic pompadour. His eyes are likewise yellow. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.
History: He got into the Hunter business at a young age. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Hunter for hire.
Motivation: Tabaxi compassion; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Attractive, Job, Rich. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
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