Brakka Mori, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman has a large black mantle and cape that has been intricately interwoven into her violet robe. She has brown hair. Her fierce hazel eyes like to dwell on things.
Personality: She is irascible and easily irritated. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born at the edge of vast island. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Weaver and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Alice Perceval Burke, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. Her chestnut hair is slicked back into a classic pompadour. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Alice reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better kind of golem.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Addict. Bonds: Rich, Immigrant, Adventurer, Military. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 6 (-2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Nalral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and to unite with his brother
Ideals: Entrepeneur. Flaws: Ugly, Terse, Impulsive. Bonds: Rich, Family. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 20 (+5) | 18 (+4) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp. 1 Hourglass.
Bella Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is heavily combed to the right. Her gray eyes are slightly larger than normal.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their son. She worked as a Glassblower, and she later adopted a second son.
Motivation: Wants to raise her children well; and she seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family, Rich. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp. Citrine (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

