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NPC Generator

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Advanced [show]


Godfrey Barton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Priest uniform. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Spy again.

Ideals: Logical, Entrepeneur. Bonds: Job, Immigrant, Adventurer. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Godfrey Barton, Male Human Ranger 2
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)7 (-2) 6 (-2)14 (+2)
Skills Investigation +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Red garnet (140 gp). Carnelian (40 gp).


Social Check DCs


Enna Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and is renowned for her bright violet dresses and hats. With bright black hair. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Stableman, Enna learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enna. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Enna Floshem, Female Half-Elf Commoner 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 6
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics -2, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged -2 / 1d6-4, Grapple +1

Possessions: 1900 sp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Bimpnottin Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is silver and very short. Her face is scarred and worn.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is lazy and tries to find solutions quickly.

History: Born in the west to a Sellsword, Bimpnottin learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Bimpnottin never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Bonds: Job, In love. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Bimpnottin Musgraben, Female Gnome Monk 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills History +1, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Aline Darlington, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is knotted and matted. Her eyes are likewise brown.

Personality: Aline is depressed about a lot of things. She tends to be a nihilist. She has a small toy that she constantly fidgets with.

History: Aline was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She struck the Assassin job and began her own company from there.

Motivation: To be a Barrister again.

Flaws: Depressed, Addict, PTSD. Bonds: Rich, Job. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Aline Darlington, Female Human Adept 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp.


Social Check DCs

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