Nyx Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is generally well dressed albeit a few years behind the times. She has wavy brown hair. She has brown eyes and a blue hat with a black feather.
Personality: Stoic and calm, she prefers to meditate than take action. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A freak accident while working with her Armorer mother left her crippled. She has never given up on her dancing dream.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 gp.
Bethrynna Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She has wavy red hair. She wears an eyepatch.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her father raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 1000 cp. Silver chalice with lapis lazuli gems (90 gp). 1 Masterwork Common Melee.
Lidda TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a red poncho over her likewise colored trousers and shirt, and carries swords. She keeps her long chestnut hair kept up in a rat tail. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born at the edge of vast plains. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Mastema Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and she perpetually has her flail ready. Her dark red hair is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with her god.
History: Mastema was born in the north. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 13000 cp.
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