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NPC Generator

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Advanced [show]


Vepar Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Roofer. Her chestnut hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Vepar was raised in a hard working conservative environment. She found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Days after completing her studies, news broke out that her hometown was attacked by giants. Vepar was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to reunite with her old friends

Flaws: Insane, Racist. Bonds: Job, Adventurer, Enemies. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Vepar Doubt, Female Tiefling Rogue 2
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 270 gp. Zircon (70 gp). Peridot (70 gp). Chalcedony (70 gp). 1 Good lock.


Social Check DCs


Cairn Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an entirely green suit with red socks and a vest with buckled shoes, and sports empty pouches on his belt. His silver hair is knotted and matted. His thin eyebrows rest above his beady white eyes.

Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Cairn was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Cairn Principle, Male Tiefling Monk 1
Medium (6'8") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Ernest Royal, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Ernest Royal, Male Human Druid 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 11 (+0)4 (-3)
Skills Deception -1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Amber (110 gp).


Social Check DCs


Joan Allerton, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright grey dresses and hats. She has wavy auburn hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She acts crazy and hedonistic. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Gifted from a young age, Joan studied abroad. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Stylist for the past few years.

Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Ugly, Hedonist, Insomniac. Bonds: Slave, Job. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Joan Allerton, Female Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)10 (+0) 7 (-2)6 (-2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 40 gp.


Social Check DCs

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