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NPC Generator

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Advanced [show]


Halimath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his flail. His hair is long and chestnut with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: PTSD. Bonds: Job, Rich. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Halimath Netyoive, Male Elf Wizard 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Griselda Atterton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Sporting a red mohawk this woman's hair draws a lot of attention. Her brown eyes dart from person to person.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with finding treasure.

History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. She used her abilities to trick people and travel the world for free.

Motivation: To reunite with her old friends; and she is a bit of a kleptomaniac

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Griselda Atterton, Female Human Sorcerer 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Athletics +0, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 230 gp.


Social Check DCs


Sannl Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears light armors faded through time and improper care. She wears her silver hair up. Her fair skin shows little sign of her aristocratic breeding.

Personality: Sannl wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sannl was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Sannl Loderr, Female Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)8 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long silver beard with little hanging trinkets. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. Theobald was born on a far western desert where he grew up under the tutelage of his father, an expert Dilettante. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and he is unsatisfied with his job

Bonds: Attractive, Immigrant, Rich, Enemies, Job. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Theobald Yardley, Male Human Ranger 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)4 (-3) 11 (+0)10 (+0)
Skills Arcana -1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. Large well-done wool tapestry (300 gp). 1 Banded mail.


Social Check DCs

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