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NPC Generator

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Advanced [show]


Art Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing the road beaten gear of a warrior. Her red fur is knotted and matted. Her half smiles and green eyes are beguiling and draw you in.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not trust anyone and sleeps with one eye open.

History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Immigrant, Attractive, Adventurer. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Art Hummingbird, Female Tabaxi Bard 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)11 (+0) 15 (+2)7 (-2)
Skills Acrobatics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 4000 cp. 4 Tanglefoot bags.


Social Check DCs


Dabbledob Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. His red hair is matted, messy, and big. This brown eyed southerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dabbledob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Fortune-teller again; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Nature, Rich, Job. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Dabbledob Miggledy, Male Gnome Wizard 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)6 (-2) 8 (-1)7 (-2)
Skills Medicine +1, Performance +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Brown-green garnet (160 gp).


Social Check DCs


Zedaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His gold crest is knotted and matted. His red eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Zedaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He takes great joy in being the best Dyer in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Dyer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Impeccable, Artistic. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Zedaar Turnuroth, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Balam Glee, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his quarterstaff. He has black hair. His red eyes dart from person to person.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Bounty Hunter business at a young age. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Athletic. Flaws: Secretive. Bonds: Job. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Balam Glee, Male Tiefling Fighter 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)11 (+0) 13 (+1)19 (+4)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 100 gp.


Social Check DCs

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