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NPC Generator

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Advanced [show]


Thradal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His hair is chestnut and very short. His eyes are likewise brown. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the north to a Painter, Thradal learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Painter for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Terse, Fearful. Bonds: Poor, Attractive, Job. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Thradal Burrowfound, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)5 (-3)
Skills History +1, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp. Silver pearl (100 gp).


Social Check DCs


Uzza Grace, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She very much looks the part of a Stableman. Her brown hair is knotted and matted. Her half smiles and white eyes are beguiling and draw you in.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Stableman, Uzza learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Stableman soon after.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Athletic, Impeccable, Joker. Bonds: Job, Attractive. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Uzza Grace, Female Tiefling Cleric 1
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Small steel mirror.


Social Check DCs


Sarah Kensley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her fierce amber eyes like to dwell on things.

Personality: Her tongue was cut out and she uses sign language. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sarah was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to reunite with her absent father

Ideals: Athletic. Flaws: Ugly, Disease, Impulsive. Bonds: Family. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Sarah Kensley, Female Human Aristocrat 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. Coral (150 gp).


Social Check DCs


Elegant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He sports a flattop fur cut. His blue eyes are passionate and lively.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Elegant does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Elegant was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Elegant was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elegant decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane, Depressed. Bonds: Military, Poor, Criminal record. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elegant Grass, Male Tabaxi Commoner 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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