Moon Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His cinnamon fur is singed and shortened. He has a dull look in his copper eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Terse, Disease, Insomniac. Bonds: Slave. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 7000 cp. Silver pearl (100 gp). Red-brown spinel (100 gp). White pearl (100 gp). 1 Masterwork Common Ranged Weapon.
Ar-Pratu Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white costume with the symbols of the sun god on his torso. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Junk Dealer, Ar-Pratu learned a great deal about his mother's area of expertise. Ar-Pratu was born on a far northern forest where he grew up under the tutelage of his mother, an expert Junk Dealer. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Revenge; and further expansion of business
Ideals: Joker, Philantrophist. Bonds: Job, Immigrant, Enemies. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 700 sp.
Quarethon Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, green cloak. His red crest is matted, messy, and big. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and tiefling compassion
Ideals: Gifted. Flaws: Ugly, Impulsive, Racist, Disease, Insomniac. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 500 sp. Deep green spinel (90 gp).
Kristryd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her white hair has been sun bleached extensively. Her eyes are a pleasant green.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is frequently practicing swordplay.
History: She was born at the edge of vast mountains. In her 11th year, her parents were killed by a orcs raid, leaving Kristryd alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of orcs
Ideals: Opinionated. Bonds: Immigrant, Military, Nature, Enemies. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp.
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