Shanairla Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'10" and wears a tan small hat and tan clothes. Her left hand appears badly burned and disfigured. Her white hair is long and unkept. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Shanairla was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Gardener again.
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Beleth Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and she perpetually has her club ready. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beleth took refuge in the old dungeon and found the beat up club and armor she uses now. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Seamstress and was forced into it by her family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Ahrim Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His purple hair is thinning but still full. His eyes are likewise black.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Ahrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Attractive, Family. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Uthemar Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this eastern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his chestnut hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Uthemar has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Rich, Religious. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp. Silver comb with moonstones (600 gp). 4 Holy water.
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