Burto Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red trousers with green and brown striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy auburn hair. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated, Philantrophist. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Melee.
Nimble Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered trident and tarnished shortspear as well. His lavender fur is smooth and relatively long. His eyes are amber and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.
History: Nimble was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Roger Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and carries kukris. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Spy, who enjoyed hunting, Roger was taken on many hunting expeditions. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in kukri use. He became a Sculptor soon after.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and expand his business
Ideals: Fighting. Bonds: Attractive, Job, Nature, Enemies. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 gp.
Grai Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She prefers to wear black pants and tee shirts. Her black hair is long and unkept. Her face is covered beneath a completely black helmet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Dyer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 130 gp.
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