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NPC Generator

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Advanced [show]


Oblar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Oblar grew up listening to his father's many stories. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Flaws: Addict. Bonds: Poor, Adventurer, Criminal record. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Oblar Quickstep, Male Halfling Commoner 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: 100 gp. Rose (50 gp).


Social Check DCs


Raam Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are white.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to dragonborn people

Ideals: Fighting. Flaws: Ugly, Impulsive, Racist. Bonds: Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Raam Loathe, Male Tiefling Cleric 2
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 240 gp. 1 Breastplate.


Social Check DCs


Nordak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Mayor uniform. His skin is fair and his fingers are delicate and long. He has done his best to style his white hair to look like a famous performer. He has blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Mayor.

Motivation: Wants to open a new tavern; and to be a miner again

Ideals: Impeccable, Philantrophist. Bonds: Job, Nature, Poor. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Nordak Battlehammer, Male Dwarf Expert 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)15 (+2) 13 (+1)6 (-2)
Skills Athletics +2, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp.


Social Check DCs


Ovina Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and a wedding ring on her left hand. Her hair is red and curly. Her eyes are gray and she is always smoking a pipe.

Personality: She exudes charisma. She is a tour de force of persuasion. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the north, but her parents moved at a very young age to the west. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Many gnolls want her driven away.

Ideals: Logical. Bonds: In love, Attractive, Immigrant, Enemies. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Ovina Frostbeard, Female Dwarf Fighter 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Silver pearl (140 gp).


Social Check DCs

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