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NPC Generator

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Advanced [show]


Herleva Copeland, Female Human [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a blue scarf. Her chestnut hair is unkempt and raggedy. Her ears are large.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the south. She was an athlete and attended two major summer competitions. She never won. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Herleva Copeland, Female Human Ranger 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)6 (-2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs


Nuthra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears just a black suit. She has styled her rusty crest well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Nuthra grew up listening to her father's many stories. Nuthra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Joker, Justice. Flaws: Insane. Bonds: Adventurer. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Nuthra Beryntolthropal, Female Dragonborn Fighter 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Mindartis Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Mindartis Plemens, Male Half-Elf Ranger 1
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs


Baelitae Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She has a large blue mantle and cape that has been intricately interwoven into her yellow robe. She has a moderate pudge and is not very fit. Her golden hair is kept up in a ponytail inside a feathered hat. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.

History: Baelitae hails from a village terrorized by goblins. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by goblins. Baelitae was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Disciplined, Professionalism. Bonds: Enemies, Poor, Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Baelitae Iathrana, Female Elf Druid 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 7 (-2)15 (+2) 14 (+2)5 (-3)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Elven, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs

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