Gorbundus Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His rusty crest is braided into rings. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Gorbundus grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gorbundus took refuge in the large cave and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive. Bonds: Religious, Adventurer, Nature. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 130 gp. 1 Masterwork Common Melee.
Quick Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his lavender fur. His fierce green eyes like to dwell on things.
Personality: Quick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Bonds: Attractive, Mentor. Occupation: Seamstress
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 240 gp.
Therai Hate, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His red hair is lengthy. His eyes are silver and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Therai would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He used his abilities to trick people and travel the world for free.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Racist. Bonds: Military, Criminal record, Has a crush. Occupation: Server
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Matilda Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She prefers to wear flannel. She wears her chestnut hair down. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is skeptical of what others tell her and is slow to trust.
History: Matilda was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Draconic, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. Sardonyx (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
