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NPC Generator

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Advanced [show]


Nala Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a lot of dark rich colors, with gold accents. She has dyed her greying silver crest a little too much giving a sharp silver color. She wears crescent spectacles with a black brim.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.

History: Born to a Locksmith, her mother struggled to pay the bills. When Nala reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Disease, Shy. Bonds: Attractive, Poor, Military. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Nala Xephyrbahnor, Female Dragonborn Wizard 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear red clothing when he does not wear armor. He has styled his auburn hair well, parting it to the left. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Doctor father left him crippled. He now mingles about in high society.

Motivation: Wants a kiss; and he's in love

Flaws: Mundane, Addict, Disease. Bonds: Attractive, Rich, Has a crush. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dondon Jamjar, Male Halfling Druid 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 8 (-1)6 (-2)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Red spinel (90 gp).


Social Check DCs


Borun Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy, Antagonistic. Bonds: In love, Slave. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Borun Quickstep, Male Halfling Aristocrat 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Luthra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue vest and prefers brown and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered flail and tarnished crossbow as well. Her red hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Luthra is depressed about a lot of things. She tends to be a nihilist. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in a small village she learned the ways of the warrior from her mother. Luthra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Luthra decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels kind of lost in life.

Ideals: Fighting. Flaws: Ugly, Depressed, Insane. Bonds: Criminal record. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Luthra Timbers, Female Gnome Bard 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 30 gp.


Social Check DCs

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