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NPC Generator

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Advanced [show]


Marastyr Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a moderate pudge and is not very fit. She wears her golden hair up in a very large beehive style do. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She acts crazy and hedonistic. She plays an instrument quite well.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with her old friends; and to share knowledge with the world

Ideals: Artistic, Gifted, Logical. Flaws: Hedonist. Bonds: Attractive. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Marastyr Silveraxe, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)11 (+0) 10 (+0)6 (-2)
Skills Medicine +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Moon Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown small hat and brown clothes. Her white fur is kept up in a ponytail inside a small hat. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Moon took refuge in the ruined castle and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content; and to find somewhere to settle down

Ideals: Athletic, Passionate, Artistic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Moon Paws, Female Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Trym Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Beneath her clothing is a huge mess of scar tissue. Her silver hair is unkempt and raggedy. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She is afraid of women and trembles around them

History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy

Flaws: Ugly, Disease, Shy, Secretive. Bonds: Slave, Poor. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Trym Fastfoot, Female Halfling Fighter 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)7 (-2) 13 (+1)10 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp. 2 Tanglefoot bags.


Social Check DCs


Mormo Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mormo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Mormo Charisma, Male Tiefling Cleric 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Stealth +0
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp. Red garnet (90 gp).


Social Check DCs

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