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NPC Generator

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Lvl.
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Advanced [show]


Arnold Upton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. He has a slight overbite and is overall scrawny. He has chestnut hair. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He was born in the west, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and regain custody of his daughter

Ideals: Opinionated, Gifted. Flaws: Selfish. Bonds: Immigrant. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Arnold Upton, Male Human Expert 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 7 (-2)6 (-2)
Skills Medicine +0, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 3 Holy water.


Social Check DCs


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. His red hair has been sun bleached extensively. He has several tiny jet earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Merchant job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Merchant

Voice: American accent

Attributes [hide]

Randal Barclay, Male Human Expert 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Birel Hanali, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her blonde hair is greasy and uncared for. She has green eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born a particularly ugly child, much to the horror of her parents. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Joker, Logical. Flaws: Ugly. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Birel Hanali, Female Elf Ranger 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 10 (+0)7 (-2)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. A delicate brass dragon egg (100 gp).


Social Check DCs


Five Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'10" western woman, she wears bulky pastel painted plate armor. Her cinnamon fur is smooth and relatively long. Her amber eyes dart from person to person.

Personality: She is extraordinarily eccentric. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Five grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To protect her home; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job, Guardian. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Five Of Clay, Female Tabaxi Monk 2
Medium (4'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)5 (-3) 15 (+2)8 (-1)
Skills History -1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp. Smoky quartz (40 gp). Tiger eye turquoise (6 gp). Rose (40 gp).


Social Check DCs

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