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NPC Generator

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Advanced [show]


Drogo Kent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears a deerstalker hat to cover his moderate length blonde hair. He has gleaming, smiling brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Justice. Flaws: Impulsive. Bonds: Nature. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Drogo Kent, Male Human Ranger 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 8 (-1)17 (+3) 8 (-1)12 (+1)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered dagger and tarnished greataxe as well. His hair is white and curly. His eyes are violet and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Rich, Religious, Adventurer. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Morkral Durthane, Male Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 50 gp.


Social Check DCs


Unvera Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her silver hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Unvera Bafflestone, Female Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)9 (-1) 8 (-1)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Giselle Winterbourne, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. She wears a top hat to hide her balding. Her blue unseeing eyes seem to look past you.

Personality: She acts crazy and hedonistic. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born at the edge of vast desert. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent father; and she feels that her past leaves her morally obligated to help

Flaws: Disease, Hedonist, Insane. Bonds: Criminal record, Nature, Family. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Giselle Winterbourne, Female Human Expert 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Ignan, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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