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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Efferil Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears yellow leather gloves, a yellow jacket, and tight pants. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: Efferil was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 3 years.

Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Shy, PTSD. Bonds: Job, Family. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Efferil Wilmont, Male Half-Elf Warlock 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)15 (+2) 7 (-2)15 (+2)
Skills Animal Handling +0, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 140 gp.


Social Check DCs


Verin Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. Her long red hair is drawn into a two foot long braid. She has silver eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Verin was raised in a hard working conservative environment. Her father took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Verin Decorum, Female Tiefling Fighter 2
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 1 Simple lock.


Social Check DCs


Pyra Dare, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is singed and shortened. She has a tattooed face.

Personality: Pyra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Hunter, who enjoyed hunting, Pyra was taken on many hunting expeditions. She has had some formal singing training, and achieved minor success. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Pyra Dare, Female Tiefling Barbarian 1
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her tan boots flare out at the collars. She is physically well-built. Her blonde hair is lengthy. She has gray eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. During her travels, Mardnab and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mardnab discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mardnab fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Retire the richest woman in the east; and money/treasure

Ideals: Entrepeneur. Flaws: Terse, Disease. Bonds: Adventurer, Rich. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Expert 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)10 (+0) 5 (-3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 50 gp.


Social Check DCs

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