Thorpe Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He wears a top hat to cover his moderate length brown hair. His blue eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thorpe took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Professionalism. Flaws: Cynical, Insane. Bonds: Nature, In love. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 80 gp.
Nagrette Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a fancy black dress. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: She speaks before she thinks and is too direct. She believes the world needs to unite to get rid of giants once and for all.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by giants. Nagrette was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She has a rivalry with the Church that dominates her actions; and many giants want her driven away
Flaws: Impulsive. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 3 (-4) | 15 (+2) | 1 (-5) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 4 Alchemist’s fire.
Odo Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'3". He is wearing a long, yellow, dusty cloak, and his gloved hand is found clutching a kukri. His white hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He used his abilities to travel the world and help people.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 5 (-3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Kallista Light, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she typically wears green cloth garments or leather armor. She has done her best to style her silver hair to look like a famous performer. Her white eyes have a joyful gleam in them most of the time.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Kallista was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Persistence. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 5 (-3) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
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