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NPC Generator

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Advanced [show]


Medrash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white crest is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Guardian. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Medrash Mohradyllion, Male Dragonborn Barbarian 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)7 (-2) 13 (+1)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Valafar Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy green pantaloons and a yellow scarf. His hair is silver and curly. His eyes are likewise black.

Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a strong sense of loyalty to half-orc people

Flaws: Disease, Antagonistic, Insomniac, Racist. Bonds: Adventurer. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Valafar Wary, Male Tiefling Ranger 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs


Right-Handed Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman dresses like a well dressed Detective does and is in decent physical shape. Her gray fur is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She would rather hide behind her crafts than deal with other people.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Right-Handed took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Nature. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Right-Handed Wind, Female Tabaxi Druid 2
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)6 (-2) 5 (-3)13 (+1)
Skills History +0, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 320 gp.


Social Check DCs


Namfoodle Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. He carries a battered scimitar and tarnished ceremonial dagger as well. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Barber again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Namfoodle Oomtrowl, Male Gnome Warrior 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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