Jheri Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black tunic with grey highlights, and long violet pants that bunch up around her shoes. She carries a battered dagger and tarnished glaive as well. She has styled her copper crest well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born in a small desert village. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jheri fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 6
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +2
Possessions: 130 gp.
Mara Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her grey robe, and carries spears. Her red hair, when down, is lengthy. Her hazel eyes peer out from beneath her broad tan hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. Mara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Joker, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Halimath O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is afraid of women and trembles around them
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He struck the Knight job and began his own company from there.
Motivation: Sabotage a competitor; and he would like to get married and retire
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Has a crush, Job. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 6 (-2) | 9 (-1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. Rhodochrosite (13 gp).
Quelenna Aloro, Female Elf [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She wears an entirely blue suit with white socks and a vest with buckled shoes. Her brown hair is cut short. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of western immigrants she idolized her mother. As a young adult she joined a group advocating for an improvement in Elven conditions. She left for the west, certain she would find work there.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Flaws: Sensitive, Racist. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
