Ea Wit, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She is wearing a long, green, dusty cloak. Her dark red hair is knotted and matted. Her black unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.
History: Born to a pair of adventurers, Ea grew up listening to her father's many stories. A gifted student she started as a Slave Trader, but she got bored and became a Sellsword. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's attracted to the PC; and sabotage a competitor
Ideals: Pacifist. Flaws: Disease, Impulsive. Bonds: Adventurer, Job, Has a crush. Occupation: Sellsword
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Margery Darby, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her blonde hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She served in the navy to pay for her family's outstanding loans. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister
Ideals: Opinionated. Flaws: Insane. Bonds: Criminal record, Military, Family. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp.
Osah Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. Her silver hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Osah is combative with any and all who dare try her patience in the slightest.
History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and regain custody of her son
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 pp.
Pelaios Wit, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His top hat is riddled with cuts and holes. This silver eyed easterner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east to a Bellfounder, Pelaios learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Giant, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +5
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
