Gynnie Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is bristling with hidden weapons, mostly longbows and falchions. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her blue eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She enjoys reading and quiet.
History: Born in the north to a Marshal, Gynnie learned a great deal about her mother's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has set out to sabotage the competition.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. 1 Banded mail.
Huru Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear black tank tops with brown skirt. She has moderate length silver hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.
History: She was raised in a plains tribe. Huru liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (300 gp).
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy golden beard and wild golden hair. His brown unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Apothecary, Ernest learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Apothecary.
Motivation: Many giants want him driven away; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Disease, Fearful. Bonds: Religious, Job, Family, Enemies. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp.
Jacoba Kendal, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries a battered flail and tarnished sword as well. Her auburn hair is lengthy. Her green eyes have a joyful gleam in them most of the time.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Opinionated. Bonds: Adventurer, Poor. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 5 (-3) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
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