Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ovina Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. Her blonde hair is knotted and matted. She has a tattooed face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Ovina was born the youngest of three triplets. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge

Ideals: Justice. Flaws: Insane. Bonds: Slave, Family, Enemies. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Ovina Goblinbane, Female Dwarf Fighter 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 13 (+1)5 (-3)
Skills Insight +3, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Susannah Shirley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears baggy grey pantaloons and a black scarf. She has brown hair. Her eyes are gray.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She plays an instrument quite well.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic, Gifted. Bonds: Criminal record, Military. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Susannah Shirley, Female Human Aristocrat 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)11 (+0) 12 (+1)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Shamil Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple blue robe with green stripes complete with hood. Her head has been shaved. She tend to wears goggles to shield her eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the east to a Sailor, Shamil learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She became a Sailor soon after.

Motivation: To be a Locksmith again; and expand her business

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Job. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Shamil Ironhide, Female Gnome Monk 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Erky Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue coat over a white low-cut shirt, and a broad hat upon his head. His hair is chestnut, silky, and of moderate length. His eyes are gray and catlike.

Personality: He has always had a great fascination with Half-Elven culture. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of southern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Racist, Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Erky Maekkelferce, Male Gnome Rogue 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)5 (-3) 5 (-3)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs

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